Done
⚔️
INTERLUDE-ONLINE
💎
Augment
📜
Enchant
Configuration
Desired skills count (out of 178 total)
−
+
✦ Analysis ✦
Single Augment Success Rate
Life
0.02%
Mid
0.13%
Top
0.56%
Ultimate
2.25%
Expected Attempts Needed
Life
4,450
Mid
742
Top
178
Ultimate
45
Expected Cost (adena)
Life
~556k
Mid
~464k
Top
~445k
Ultimate
~450k
Life Stones Inventory
◆
Life Stone
1% skill chance
−
+
◆
Mid-Grade Life Stone
6% skill chance
−
+
◆
Top-Grade Life Stone
25% skill chance
−
+
★
Ultimate Life Stone
100% skill chance
−
+
Probability of Success
48.6%
with 30 total augmentations
Price Settings
Top-Grade Life Stone price (adena)
Skill Enchant Mastery
None
+0%
Lv.1
+3%
~4k
Lv.2
+5%
~34k
Lv.3
+8%
~184k
Target Enchant Level
−
+
Safe levels:
+4
+8
+12
+16
+20
+24
+28
Enchant Chances
Expected Cost Summary
Books needed (guaranteed)
8
Expected total attempts
~45
Expected books used
~12
Expected total cost
~30k
Price Settings
Enchant book price (adena)
Ancient Adena price (adena)
25 AA = 1 Gold Dragon
Mastery costs: 8 / 60 / 300 Gold Dragons
↩️ Restored last calculation
Prices
Item price
×
Regular scroll price
×
Bless scroll price
×
+6
+8
+10
+12
Step Breakdown
Worst Case Loss
Regular loses
Bless loses
You save with bless
Total Cost to Target
Regular
Bless
Bless premium
New +4 item (regular)
Break-even
Bless worth it if ≤
Assumes safe +0→+3, bless safe +3→+4, fail drops to +4